Choose your side to greatness.
The proud people are a loose alliance of dwarves, elves, halflings and humans. This alliance marks its beginning at the Dominion Wars era. Unlike the horde, the proud people don’t form grand war alliances. Instead they form nonaggression pacts and treaties. Sometimes the proud people races can be found living alongside the horde races such as the Empire of Sovania.
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Dwarves are an ancient race that existed since the darkest of days. They have suffered great losses, yet despite this continue to thrive as master artisans and great warriors.
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Elves are a proud race of nature lovers whose empires once spread across the world. With their empire destroyed by orcs, they managed to hold on to a few realms with the aid of their allies.
In general, halfling's are peaceful folk who prefer to live in grassy hills or plains forming farming communities. They keep out of the affairs of humans and few choose the adventuring life becoming excellent burglars.
Though short lived, humans have conquered most of the known world. Their lust for power makes them natural adventurers with their kings as ferocious conquerors.
In Zandora Legends the Horde is a term used as a war agreement between the goblinoid races, orcs, tauren, ogres and sometimes trolls. There are three major
hordes known to kwondora. The most powerful of these is Horde Zahsok located to the lands south of the Dragonspine Mountains. Second largest is the Iron Horde
located in Durtara which brings goblins, orcs and ogres under its banner. Third is the Fell Horde located in The Badlands and recruits trolls and goblinoids
from Marshlin. The hordes form factions unto themselves, but are prone to internal wars. The hordes war agreement prevents each other from taking sides during
internal conflicts and stopping such conflicts when the need arises to war against the proud people.
Goblins are a vile, yet thrifty race and believed to be the distant cousins of gnomes. They infest the world with their countless numbers and excel as artisans, warriors or rogues.
Orcs are known by their enemies as ferocious warriors, but few know they have a code of honor. Like the humans, they build grand cities of stone and form powerful hordes.
The Tauree are a smaller, and civilized version of the minotaur who were once elves. They form shamanistic societies living for the hunt and serve as shock troops for the horde.
A group of races which don’t take sides or stay out of conflicts. The dragonborn, gnomes, half-orc and tieflings fall into this category. Dragonborn cities
are known to accept adventurers of both horde and proud people with no tolerance policy of fighting. Gnomes tend to keep to themselves not taking sides,
but have relations only with selective members of the proud people. Half-orcs being both orc and human can go either way and sometimes form cities such as
Mograth in The Badlands that serve as a neutral zone between factions. Tieflings are free spirits with no kingdoms or cities of their own. They are distrusted
by both horde and proud peoples while accepted into both factions’ cities.
Dragonborn are the results of hundreds of thousands of years of half-dragons breeding together. Their adhere to strict code of morality, loyalty and honor who master the arts of war.
Gnomes are a secretive race, living in secluded forests and in underground cities. They prefer to stay out of the affairs of other races and are seldom seen outside of their homelands.
Half-elves are wanderers with no lands of their own and often live a solitary life. Their more at home in human realms and looked upon with disdain in elven lands.
Tieflings stem from the Doracian bloodline who sold their souls to Lord of the Nine. The civilized world looks upon them with suspicion and distaste and can be found in human and orc cities.
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